using System;
using Sce.PlayStation.Core;

namespace Nyanimals
{
    public class CShowStatEvent : CBaseEvent
    {
        private bool bShow;
        
        public bool Show
        {
            get { return bShow;}
        }
        
        public CShowStatEvent(bool show)
        {
            bShow = show;
        }
        
        public override EventID ID
        {
            get { return EventID.SHOWSTAT_EVENT;}
        }
    }
}

